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Olliolli ps vita
Olliolli ps vita







I dare say the new art style actually looks much better than in the previous game and really gives the game a new dimension. This gives the visuals a much crisper feel, more defined than anything pixel art could accomplish. The level designs are also much different with a more vector art style to it. Instead, your skater has more detail than in the previous game and you can really see the differentiation in each move. The art style is a lot less “retro” with less of an emphasis on “pixel art”. Roll7 went a slightly different route with the graphics in OlliOlli 2, though it still recognizable as an OlliOlli game. The first thing you’ll notice about the game is the difference in art style compared to the original OlliOlli. Does the sequel live up to the greatness of the first? Read on to find out. Building on an already solid platform, Roll7 didn’t just rest on their laurels and has now released OlliOlli 2, the followup to an already amazing game. This made for a decisively fun game that was seriously hard to put down. Instead, the developers chose to give it a retro, pixelated 2D look with an emphasis on gameplay. OlliOlli differed from other skateboarding games in the past in that it didn’t go the 3D route to look realistic.

olliolli ps vita

It wasn’t until I picked up a PS Vita last year that my love for skateboarding games returned thanks to a fantastic little indie title from developer Roll7called, OlliOlli. Sure there were realistic games like EA’s SKATE series, but those were far too sim-like to be fun. Of course once I moved on to an Xbox 360, the fun just wasn’t quite there anymore.

Olliolli ps vita series#

I remember the Tony Hawk series being incredibly fun mainly because of the sheer amount of insane tricks you could pull off, even if it wasn’t completely realistic. I played a lot of skateboarding games growing up, especially on the SEGA Dreamcast and original Xbox when Tony Hawk reigned supreme.







Olliolli ps vita